Scientists face fallout for past associations with Epstein

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Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.

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It’s actually this second reason that interests me the most. Indeed, deploying is good, thinking about updates is better. With Bootc, we can imagine a workflow where we build a new OCI image with updates and ask remote servers to switch to this new image.